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Assessment of Students in Digital Game-Based Learning in Teaching Physics 7


Affiliations
1 Rizal Technological University, Mandaluyong City, Philippines
2 De La Salle-College of Saint Benilde Manila, Philippines
     

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In the 2018 Programme for International Student Assessment (PISA) results, the Philippines scored the lowest in reading comprehension and the second lowest in mathematics and science. PISA result is also corresponding to the learners’ performance in the National Achievement Test, DepEd realizes the pressure of addressing the issues and gaps in attaining the quality of primary education in the Philippines. Therefore, to improve the educational system in the country, the Department of Education (DepEd) continuously implements innovations, particularly in science, where different programs and curricula introduce to appraise the educational standards. Educators have worked on different instructional materials to upgrade the quality of education. Various instructional materials need efficient and enjoyable learning and teaching engagement.

In this generation, everything that one wants to know and get is just one click away. The education also must cope with the fast-changing world where everything revolves in the Digital World, so the Instructional Material also must be digital in form. Digital Game-Based Learning is a kind of method where students learn through mobile devices. In this study, the researchers developed Digital Game-Based Learning in teaching Physics topics such as sound, heat, and light using the ADDIE Model. The development of DGBL was evaluated by 120 Grade 7 students from one of the Laboratory Schools in Metro Manila. After series of development, the study revealed that the students strongly agree that the Digital Game-Based Learning in teaching Physics 7 is easy to use, efficient, appropriate and appealing, relevant, have correct procedures, the contents are appropriate, there are organization and presentation of the material, and the activities are enjoyable. However, there are still problems encountered like the inability to have their android phone for Digital Game-Based Learning.


Keywords

Digital Game-Based Learning, Physics, Science Education, Technology.
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  • Assessment of Students in Digital Game-Based Learning in Teaching Physics 7

Abstract Views: 239  |  PDF Views: 1

Authors

Faith Micah D. Abenes
Rizal Technological University, Mandaluyong City, Philippines
Dennis G. Caballes
De La Salle-College of Saint Benilde Manila, Philippines
Kim Brace Lares San Luis
Rizal Technological University, Mandaluyong City, Philippines

Abstract


In the 2018 Programme for International Student Assessment (PISA) results, the Philippines scored the lowest in reading comprehension and the second lowest in mathematics and science. PISA result is also corresponding to the learners’ performance in the National Achievement Test, DepEd realizes the pressure of addressing the issues and gaps in attaining the quality of primary education in the Philippines. Therefore, to improve the educational system in the country, the Department of Education (DepEd) continuously implements innovations, particularly in science, where different programs and curricula introduce to appraise the educational standards. Educators have worked on different instructional materials to upgrade the quality of education. Various instructional materials need efficient and enjoyable learning and teaching engagement.

In this generation, everything that one wants to know and get is just one click away. The education also must cope with the fast-changing world where everything revolves in the Digital World, so the Instructional Material also must be digital in form. Digital Game-Based Learning is a kind of method where students learn through mobile devices. In this study, the researchers developed Digital Game-Based Learning in teaching Physics topics such as sound, heat, and light using the ADDIE Model. The development of DGBL was evaluated by 120 Grade 7 students from one of the Laboratory Schools in Metro Manila. After series of development, the study revealed that the students strongly agree that the Digital Game-Based Learning in teaching Physics 7 is easy to use, efficient, appropriate and appealing, relevant, have correct procedures, the contents are appropriate, there are organization and presentation of the material, and the activities are enjoyable. However, there are still problems encountered like the inability to have their android phone for Digital Game-Based Learning.


Keywords


Digital Game-Based Learning, Physics, Science Education, Technology.



DOI: https://doi.org/10.36039/AA022020001.