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Emerging Trends in Virtual Reality


Affiliations
1 Department of CA & SS, Sri Krishna Arts & Science College, Coimbatore, India
2 Department of CA & SS, Sri Krishna Arts & Science College, Coimbatore, India
     

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Virtual Reality (VR) is also called as Virtual Environments (VE). It has drawn much attention in the last few years. Extensive media coverage causes this interest to grow rapidly. Very few people, however, really know what VR is, what its basic principles and its open problems are. In this paper a historical overview of virtual reality is presented, basic terminology and classes of VR systems are listed, followed by applications of this technology in science, work, and entertainment areas. An insightful study of typical VR systems is done. Virtual Reality is a computer-based technology which incorporates specialized input and output devices to allow the user to interact with and experience an artificial environment as if it were the real world. Take on different perspectives, Visualize 3D concepts, Interact in real time, Explore dangerous situations, Present realistic or abstract scenarios, Promote different learning styles and teaching methods.

Keywords

VR, VE, Human Factors, Video Place.
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  • Emerging Trends in Virtual Reality

Abstract Views: 164  |  PDF Views: 3

Authors

S. Durgha
Department of CA & SS, Sri Krishna Arts & Science College, Coimbatore, India
K. Vasantha Kokilam
Department of CA & SS, Sri Krishna Arts & Science College, Coimbatore, India

Abstract


Virtual Reality (VR) is also called as Virtual Environments (VE). It has drawn much attention in the last few years. Extensive media coverage causes this interest to grow rapidly. Very few people, however, really know what VR is, what its basic principles and its open problems are. In this paper a historical overview of virtual reality is presented, basic terminology and classes of VR systems are listed, followed by applications of this technology in science, work, and entertainment areas. An insightful study of typical VR systems is done. Virtual Reality is a computer-based technology which incorporates specialized input and output devices to allow the user to interact with and experience an artificial environment as if it were the real world. Take on different perspectives, Visualize 3D concepts, Interact in real time, Explore dangerous situations, Present realistic or abstract scenarios, Promote different learning styles and teaching methods.

Keywords


VR, VE, Human Factors, Video Place.