Open Access Open Access  Restricted Access Subscription Access

Advancements and Challenges in 360 Virtual Reality Video Streaming: A Comprehensive Review of Cloud-Based Solutions


Affiliations
1 Department of Computing and Information Technology, St Augustine, University of the West Indies, Jamaica
 

As the demand for immersive experiences continues to surge, 360 Virtual Reality (VR) video streaming has emerged as a captivating medium. This review paper delves into the dynamic intersection of 360 VR video and cloud computing, exploring the advancements, challenges, and future prospects within this evolving landscape. Beginning with an introduction to the significance of 360 VR content, we navigate through the historical evolution of virtual reality and the fundamental principles of cloud computing. The paper elucidates the intricacies of 360 VR video capture and production, addressing challenges and technological breakthroughs. A critical examination of the role of cloud computing in video streaming services forms a pivotal section, encompassing discussions on architecture, protocols, and the optimization of cloud services for VR content. The unique challenges posed by 360 VR video streaming, including high bandwidth demands and latency considerations, are dissected, offering insights into the complexities of delivering immersive experiences in real-time. Furthermore, the paper scrutinizes existing cloud-based solutions and technologies dedicated to 360 VR video streaming. From streaming protocols to adaptive bitrate technologies, the review encapsulates the state-of-the-art developments in the field. Quality of Experience (QoE) and user perceptions are explored to gauge the impact of 360 VR video streaming on user engagement. In forecasting future trends, the paper discusses emerging technologies, ongoing research endeavors, and potential innovations that promise to shape the future of 360 VR video streaming in the cloud. The conclusion synthesizes key findings and emphasizes the integral role of cloud computing in advancing the realm of immersive video experiences. This comprehensive review aims to serve as a valuable resource for researchers, practitioners, and enthusiasts navigating the dynamic landscape of 360 VR video streaming and cloud-based solutions.

Keywords

360 Virtual Reality (VR), video streaming, cloud computing, bandwidth, immersive experiences.
User
Notifications
Font Size

  • Alfaro L, Rivera C, Suarez E, Raposo A. 360° Virtual Reality Video Tours Generation Model for Hostelry and Tourism based on the Analysis of User Profiles and Case-Based Reasoning. International Journal of Advanced Computer Science and Applications. 2022;13(11).
  • Bharany S, Sharma S, Khalaf OI, Abdulsahib GM, Al Humaimeedy AS, Aldhyani TH, Maashi M, Alkahtani H. A systematic survey on energy-efficient techniques in sustainable cloud computing. Sustainability. 2022 May 20;14(10):6256.
  • Dao NN, Tran AT, Tu NH, Thanh TT, Bao VN, Cho S. A contemporary survey on live video streaming from a computation-driven perspective. ACM Computing Surveys. 2022 Nov 10;54(10s):1-38.
  • Fan CL, Hung TH, Hsu CH. Modeling the user experience of watching 360 videos with headmounted displays. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM). 2022 Jan 27;18(1):1-23.
  • Fan CL, Hung TH, Hsu CH. Modeling the user experience of watching 360 videos with headmounted displays. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM). 2022 Jan 27;18(1):1-23.
  • Fautier T, Gendron P, Ducloux X, Lepec V, Perrot P. 360 8K Viewport-Independent VR. SMPTE Motion Imaging Journal. 2023 Jun 7;132(5):6-15.
  • Hosseini M. View-aware tile-based adaptations in 360 virtual reality video streaming. In2017 IEEE Virtual Reality (VR) 2017 Mar 18 (pp. 423-424). IEEE.
  • Huang X, Riddell J, Xiao R. Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression. IEEE Transactions on Visualization and Computer Graphics. 2023 Oct 3.
  • Husić JB, Baraković S. Multidimensional modelling of quality of experience for video streaming. Computers in human behavior. 2022 Apr 1;129:107155.
  • Kazarian A, Teslyuk V. Development of a Virtual Cloud-Based Traffic Rules Learning Simulator Using Spherical Video Streams. In2023 IEEE 13th International Conference on Electronics and Information Technologies (ELIT) 2023 Sep 26 (pp. 181-185). IEEE.
  • Khan K, Goodridge W. QoE evaluation of dynamic adaptive streaming over HTTP (DASH) with promising transport layer protocols: Transport layer protocol performance over HTTP/2 DASH. CCF Transactions on Networking. 2020 Dec;3(3-4):245-60.
  • Khan K, Goodridge W. QoE Evaluation of Legacy TCP Variants over DASH. International Journal of Advanced Networking and Applications. 2021 Mar 1;12(5):4656-67.
  • Khan K, Goodridge W. Reinforcement Learning in DASH. International Journal of Advanced Networking and Applications. 2020 Mar 1;11(5):4386-92.
  • Khan K, Goodridge W. SAND and Cloud-based Strategies for Adaptive Video Streaming. International Journal of Advanced Networking and Applications. 2017 Nov 1;9(3):3400-10.
  • Khan K, Goodridge W. Variants of the Constrained Bottleneck LAN Edge Link in Household Networks. International Journal of Advanced Networking and Applications. 2019 Mar 1;10(5):4035-44.
  • Khan K, Goodridge W. What happens when adaptive video streaming players compete in time-varying bandwidth conditions?. International journal of advanced networking and applications. 2018 Jul 1;10(1):3704-12.
  • Khan K, Sahai A. A comparison of BA, GA, PSO, BP and LM for training feed forward neural networks in e-learning context. International Journal of Intelligent Systems and Applications. 2012 Jun 1;4(7):23.
  • Khan MA, Baccour E, Chkirbene Z, Erbad A, Hamila R, Hamdi M, Gabbouj M. A survey on mobile edge computing for video streaming: Opportunities and challenges. IEEE Access. 2022 Nov 7.
  • Kim J, Kim K, Kim W. Impact of immersive virtual reality content using 360-degree videos in undergraduate education. IEEE Transactions on Learning Technologies. 2022 Feb 1;15(1):137-49.
  • Koffka K, Wayne G. A DASH Survey: the ON-OFF Traffic Problem and Contemporary Solutions. Computer Sciences and Telecommunications. 2018(1):3-20.
  • Lan YJ, Tam VT. The impact of 360 videos on basic Chinese writing: A preliminary exploration. Educational technology research and development. 2023 Apr;71(2):539-62.
  • Nguyen HQ, Nguyen TD, Pham VN, Pham XQ, Ngo QT, Huh EN. An Efficient Video Streaming Architecture with QoS Control for Virtual Desktop Infrastructure in Cloud Computing. arXiv preprint arXiv:2203.05735. 2022 Mar 11.
  • Penaherrera-Pulla OS, Baena C, Fortes S, Baena E, Barco R. KQI assessment of VR services: A case study on 360-video over 4G and 5G. IEEE Transactions on Network and Service Management. 2022 Jul 20;19(4):5366-82.
  • Ranieri M, Luzzi D, Cuomo S, Bruni I. If and how do 360 videos fit into education settings? Results from a scoping review of empirical research. Journal of Computer Assisted Learning. 2022 Oct;38(5):1199- 219.
  • Ranieri M, Luzzi D, Cuomo S, Bruni I. If and how do 360 videos fit into education settings? Results from a scoping review of empirical research. Journal of Computer Assisted Learning. 2022 Oct;38(5):1199- 219.
  • Reddy V, Sk KB, Roja D. Qos-Aware Video Streaming based Admission Control and Scheduling for Video Transcoding in Cloud Computing. In2022 International Conference on Automation, Computing and Renewable Systems (ICACRS) 2022 Dec 13 (pp. 520-525). IEEE.
  • Taleb T, Sehad N, Nadir Z, Song J. VR-based immersive service management in B5G mobile systems: A UAV command and control use case. IEEE Internet of Things Journal. 2022 Nov 15;10(6):5349-63.
  • Ulomi GS, Dida MA, Mongi AF. Quality of Experience Assessment and Prediction for 360 o Video Streaming: A Review.
  • Veerakannan S. Unleashing the Power of Augmented Reality in Higher Education: A Game-Changer in ICT Tools: S. VEERAKANNAN, Deputy Librarian, NGM College, Pollachi. E-Mail: vmaxveera@ gmail. com. IJANA-International Journal of Advanced Networking and Applications. 2022;14(02):2-15.
  • Vijayan A, Niharika G, Saranya R. Android based Access Control Systems using Sensory-Data. International Journal of Advanced Networking and Applications. 2019:322-7.
  • Vlahovic S, Suznjevic M, Skorin-Kapov L. A survey of challenges and methods for Quality of Experience assessment of interactive VR applications. Journal on Multimodal User Interfaces. 2022 Sep;16(3):257-91.
  • Xiao H, Xu C, Feng Z, Ding R, Yang S, Zhong L, Liang J, Muntean GM. A transcoding-enabled 360 VR video caching and delivery framework for edgeenhanced next-generation wireless networks. IEEE Journal on Selected Areas in Communications. 2022 Jan 26;40(5):1615-31

Abstract Views: 52

PDF Views: 2




  • Advancements and Challenges in 360 Virtual Reality Video Streaming: A Comprehensive Review of Cloud-Based Solutions

Abstract Views: 52  |  PDF Views: 2

Authors

Koffka Khan
Department of Computing and Information Technology, St Augustine, University of the West Indies, Jamaica

Abstract


As the demand for immersive experiences continues to surge, 360 Virtual Reality (VR) video streaming has emerged as a captivating medium. This review paper delves into the dynamic intersection of 360 VR video and cloud computing, exploring the advancements, challenges, and future prospects within this evolving landscape. Beginning with an introduction to the significance of 360 VR content, we navigate through the historical evolution of virtual reality and the fundamental principles of cloud computing. The paper elucidates the intricacies of 360 VR video capture and production, addressing challenges and technological breakthroughs. A critical examination of the role of cloud computing in video streaming services forms a pivotal section, encompassing discussions on architecture, protocols, and the optimization of cloud services for VR content. The unique challenges posed by 360 VR video streaming, including high bandwidth demands and latency considerations, are dissected, offering insights into the complexities of delivering immersive experiences in real-time. Furthermore, the paper scrutinizes existing cloud-based solutions and technologies dedicated to 360 VR video streaming. From streaming protocols to adaptive bitrate technologies, the review encapsulates the state-of-the-art developments in the field. Quality of Experience (QoE) and user perceptions are explored to gauge the impact of 360 VR video streaming on user engagement. In forecasting future trends, the paper discusses emerging technologies, ongoing research endeavors, and potential innovations that promise to shape the future of 360 VR video streaming in the cloud. The conclusion synthesizes key findings and emphasizes the integral role of cloud computing in advancing the realm of immersive video experiences. This comprehensive review aims to serve as a valuable resource for researchers, practitioners, and enthusiasts navigating the dynamic landscape of 360 VR video streaming and cloud-based solutions.

Keywords


360 Virtual Reality (VR), video streaming, cloud computing, bandwidth, immersive experiences.

References