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Microchannel liquid cooling is a promising technique to handling the high temperature problem of threedimensional (3D) processors. There have been a few works which made initial attempts to optimize liquid cooling by utilizing non-uniformly distributed channels, variable flow rate, wider channels, and Dynamic Voltage and Frequency Scaling (DVFS) combined with thread migration mechanisms. Although these optimizations could be better than a straightforward microchannel liquid cooling design, the cooling of 3D processors is limited due to design-time and run-time challenges. Moreover, in new technologies, the processor power density is continually increasing and this will bring more serious challenges to liquid cooling.

In this paper, we propose two thermal control techniques to control hotspots in liquid cooled 3D processors: 1) Core Vertically Placed (CVP) technique. According to the architecture of a processor core, two schemes are given for placing a core vertically onto multilayers. The 3D processor with the CVP technique can be better cooled since its separate hotspot blocks have a larger contact area with the cooler surroundings. 2) Thermoelectric cooling (TEC) technique. We propose to incorporate the TEC technique into the liquid-cooled 3D processor to enhance the cooling of hotspots. Our experiments show the CVP technique reduces the maximum temperature up to 29.58 ºC, and 13.77 ºC on average compared with the baseline design. Moreover, the TEC technique effectively cools down a hotspot from 96.86 ºC to 78.60 ºC. Furthermore, the CVP technique supports a 30% increase in processor frequency which results in a 1.27 times speedup of processor performance.


Keywords

3D Processors, Core Vertical Placed (CVP), Liquid Cooling, Thermoelectric Cooling (TEC).
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