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Implementation of Interactive Augmented Reality in 3D Assembly Design Presentation


Affiliations
1 “St. Kliment Ohridski” University – Bitola, Bitola, Macedonia, the former Yugoslav Republic of
 

The visual representation of a product and the role of visualization have recently become a central issue in design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.

Keywords

Augmented Reality, Animated Assembly Design, Marker-Based Camera Tracking.
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  • Implementation of Interactive Augmented Reality in 3D Assembly Design Presentation

Abstract Views: 239  |  PDF Views: 131

Authors

Andrijana Bocevska
“St. Kliment Ohridski” University – Bitola, Bitola, Macedonia, the former Yugoslav Republic of
Zoran Kotevski
“St. Kliment Ohridski” University – Bitola, Bitola, Macedonia, the former Yugoslav Republic of

Abstract


The visual representation of a product and the role of visualization have recently become a central issue in design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.

Keywords


Augmented Reality, Animated Assembly Design, Marker-Based Camera Tracking.

References