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Study of an Application Development Environment based on Unity Game Engine


Affiliations
1 Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh
 

In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine.

Keywords

Unity, Mobile Game Testing, Multiplayer, Android Mini Game, Analysis.
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  • Study of an Application Development Environment based on Unity Game Engine

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Authors

Sagor Ahamed
Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh
Anomita Das
Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh
Shahnawaz Md Tanjib
Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh
Qamrun Nahar Eity
Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh

Abstract


In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine.

Keywords


Unity, Mobile Game Testing, Multiplayer, Android Mini Game, Analysis.

References