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Your Device May Know You Better Than You Know Yourself-continuous Authentication On Novel Dataset Using Machine Learning


Affiliations
1 Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United States
2 Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United Kingdom

This research aims to further understanding in the field of continuous authentication using behavioural biometrics. We are contributing a novel dataset that encompasses the gesture data of 15 users playing Minecraft with a Samsung Tablet, each for a duration of 15 minutes. Utilizing this dataset, we employed machine learning (ML) binary classifiers, being Random Forest (RF), K-Nearest Neighbors (KNN), and Support Vector Classifier (SVC), to determine the authenticity of specific user actions. Our most robust model was SVC, which achieved an average accuracy of approximately 90%, demonstrating that touch dynamics can effectively distinguish users. However, further studies are needed to make it viable option for authentication systems. You can access our dataset at the following link:https://github.com/AuthenTech2023/authentech-repo

Keywords

Continuous Authentication, Machine Learning, Minecraft, Novel Dataset, Touch Gestures
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  • Your Device May Know You Better Than You Know Yourself-continuous Authentication On Novel Dataset Using Machine Learning

Abstract Views: 24  | 

Authors

Pedro Gomes do Nascimento
Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United States
Pidge Witiak
Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United States
Tucker MacCallum
Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United States
Zachary Winterfeldt
Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United Kingdom
Rushit Dave
Department of Computer Information Science, Minnesota State University, Mankato, Mankato, United States

Abstract


This research aims to further understanding in the field of continuous authentication using behavioural biometrics. We are contributing a novel dataset that encompasses the gesture data of 15 users playing Minecraft with a Samsung Tablet, each for a duration of 15 minutes. Utilizing this dataset, we employed machine learning (ML) binary classifiers, being Random Forest (RF), K-Nearest Neighbors (KNN), and Support Vector Classifier (SVC), to determine the authenticity of specific user actions. Our most robust model was SVC, which achieved an average accuracy of approximately 90%, demonstrating that touch dynamics can effectively distinguish users. However, further studies are needed to make it viable option for authentication systems. You can access our dataset at the following link:https://github.com/AuthenTech2023/authentech-repo

Keywords


Continuous Authentication, Machine Learning, Minecraft, Novel Dataset, Touch Gestures