Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

Big Data Visualisation in Immersive Virtual Reality Environments:Embodied Phenomenological Perspectives to Interaction


Affiliations
1 School of Information Systems, Curtin University, Australia
2 School of Computer, Information and Mathematical Sciences, B. S. Abdur Rahman University, India
     

   Subscribe/Renew Journal


Ever-increasing human-computer interactions with various tracking technologies are creating unprecedented amounts of data. The amount and complexity of this 'big data' creates various challenges for its storage, analysis and presentation, but at the same time, big data is suggested to open up opportunities for those who can leverage it. This paper will discuss using immersive virtual reality environments for visualising, interacting and making sense of big data. It reveals that many of the developed applications do not justify their approaches to presentation or interaction. A phenomenological perspective of embodied perception and interaction is discussed to ground future developments.

Keywords

Human-Computer Interaction, Software Development, Visualisation, Big Data, Immersive Virtual Environment, Phenomenology, Embodiment.
Subscription Login to verify subscription
User
Notifications
Font Size

Abstract Views: 253

PDF Views: 2




  • Big Data Visualisation in Immersive Virtual Reality Environments:Embodied Phenomenological Perspectives to Interaction

Abstract Views: 253  |  PDF Views: 2

Authors

Marko Teras
School of Information Systems, Curtin University, Australia
Shriram Raghunathan
School of Computer, Information and Mathematical Sciences, B. S. Abdur Rahman University, India

Abstract


Ever-increasing human-computer interactions with various tracking technologies are creating unprecedented amounts of data. The amount and complexity of this 'big data' creates various challenges for its storage, analysis and presentation, but at the same time, big data is suggested to open up opportunities for those who can leverage it. This paper will discuss using immersive virtual reality environments for visualising, interacting and making sense of big data. It reveals that many of the developed applications do not justify their approaches to presentation or interaction. A phenomenological perspective of embodied perception and interaction is discussed to ground future developments.

Keywords


Human-Computer Interaction, Software Development, Visualisation, Big Data, Immersive Virtual Environment, Phenomenology, Embodiment.