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Learning in classes is significantly improved by using ICT tools. This paper presents a case study of teaching a first year engineering subject of Electronics and Telecommunication with rigorous use of ICT tool named MKCL SuperCampus. The tool is used to pose a few questions intermittently during a lecture on students' mobile and provide a real time summary of student responses for carrying out meaningful interactions, thereby leading to enhanced learning.
Keywords
ICT, Teaching-Learning, Reflection, Gamification.
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