

Implementation of Random nature of Qubits for Random Number Generation via Simulation
Random Number Generation implemented through Quantum-Classical integration. The system includes a plural source of light with coherent states such that each state has an indeterminate number of photons. This varying Photon number produces varying current when input to an avalanche photodiode and the characteristics of this hardware element (Avalanche Photodiode) is changed by varying the temperature, pressure and electric field of the electronic system. The varying characteristics introduce Classical noise of Quantum origin that forms the basic idea for Random Number Generation. The varying electric field on the other hand increases the reverse voltage and hence acts as a gain for the photon incident on its hardware Every state has different photon number and corresponding photodiode characteristic that is being fetch to analog to digital converter that eventually generates an absolute random number. The gain value of photon is multiplexed with the actual message and acts as a modulation technique. We utilize dye laser simulation and rhodium molecule as a site for this implementation via test particle. As the parameters are shifted and varied, there is an increase in the quantum nature of particle and then starts becoming classical due to decoherence and noise factor and then eventually randomize. This property can be best utilized for random number generation owing to this randomization.
Keywords
Topology, Qubit, Dye Laser, Simulation.
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