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Realisation of a Virtual Reality based Remedial Module for Cognition and Hand Function Rehabilitation


Affiliations
1 Academy of Scientific & Innovative Research, Ghaziabad 201 002, India

Hand function disorders of an individual hinders them from performing activities of daily living with ease and sometimes limit their cognitive growth. As a remedial treatment, nowadays virtual reality (VR) emerged as a gaming platform that has been employed for the rehabilitation of such individuals. User motivation and engagement has risen with the development of VR technology. The developed remedial module is based on a VR platform using two games for upper limb rehabilitation with a hand motion sensing device (HMSD) to provide a solution for sensing hands and fingers movements. The movement was measured with the development of the games based on bilateral hand coordination and manual dexterity, the subset of Bruininks-Oseretsky Test (BOT2) of Motor Proficiency. However, the result of the system considered here is based on the system usability scale (SUS) for healthy individuals. Thus, the system is simple, economical, portable, user-friendly, and does not require intruding external hardware to wear. Hence, over the time these engaging VR rehabilitation games can provide an effective rehabilitation training process for upper limb hemiparesis children.
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  • Realisation of a Virtual Reality based Remedial Module for Cognition and Hand Function Rehabilitation

Abstract Views: 78  | 

Authors

Vibhuti
Academy of Scientific & Innovative Research, Ghaziabad 201 002, India
Neelesh Kumar
Academy of Scientific & Innovative Research, Ghaziabad 201 002, India

Abstract


Hand function disorders of an individual hinders them from performing activities of daily living with ease and sometimes limit their cognitive growth. As a remedial treatment, nowadays virtual reality (VR) emerged as a gaming platform that has been employed for the rehabilitation of such individuals. User motivation and engagement has risen with the development of VR technology. The developed remedial module is based on a VR platform using two games for upper limb rehabilitation with a hand motion sensing device (HMSD) to provide a solution for sensing hands and fingers movements. The movement was measured with the development of the games based on bilateral hand coordination and manual dexterity, the subset of Bruininks-Oseretsky Test (BOT2) of Motor Proficiency. However, the result of the system considered here is based on the system usability scale (SUS) for healthy individuals. Thus, the system is simple, economical, portable, user-friendly, and does not require intruding external hardware to wear. Hence, over the time these engaging VR rehabilitation games can provide an effective rehabilitation training process for upper limb hemiparesis children.