A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Y. M., Patil
- Learning by Gamification: An Effective Active Learning Tool in Engineering Education
Authors
1 Assistant Professor, Department of Civil Engineering, Rajarambapu Institute of Technology, Rajaramnagar, Islampur - 415 414, District: Sangli (M.S), IN
2 Associate Professor, Department of Civil Engineering, Rajarambapu Institute of Technology, Rajaramnagar, Islampur - 415 414, District: Sangli (M.S), IN
Source
Journal of Engineering Education Transformations, Vol 34, No SP ICTIEE (2021), Pagination: 447-453Abstract
One of the latest buzzwords in engineering education is ‘active learning’ and ‘Outcome Based Education’. Active learning refers to the idea that students are actively engaged in the learning process, rather than passively absorbing content. The COVID-19 pandemic has raised significant challenges for the higher education community worldwide. A particular challenge has been the urgent and unexpected request for previously face-to-face university courses to be taught online by using different online tools such as Microsoft Team, Zoom etc.
This paper describes the application of one of the gamification tools known as ‘Kahoot’ used for online teaching a course namely ‘Irrigation and Hydraulic Structures’ which is the core course of B.Tech. Civil Engineering Program. This course is related to the storage, transmission and use of water for irrigation purposes. Previously, the course was used to be taught by conventional methods in which the students were found to be unable to visualize various hydraulic structures such as dam, canal, cross drainage work etc. that are used for irrigation purposes and hence the expected course outcomes could not be attained. In the COVID-19 pandemic situation the same course was taught by online mode with the help of Microsoft Teams platform. However, it was difficult to engage all the 76 students and assess their performance. Hence, use of one of the gamification tools namely ‘Kahoot’ was done to assess and evaluate the performance of students. The entire class was divided into two groups namely ‘Control Group’, and ‘Experimental Group’. The ‘Control Group’ was assessed using conventional teaching involving ‘question answer session’, while the ‘Experimental Group’ was assessed by using the ‘Kahoot’ tool of gamification. The results of the study shows that the performance of ‘Experimental Group’ in the Unit Test Examination (i.e. average marks) improved by over 18% compared to the performance of ‘Control Group’. Thus, it can be concluded that use of ‘gamification’ as an active learning tool helps in enhancing the students understanding and hence attaining the expected outcomes.
Keywords
Active Learning Tool, Irrigation and Hydraulic Structures (IHS), Outcome Based Education, Gamification.- Improving of Placements, Higher Studies and Entrepreneurships of Civil Engineering Students through Quality Circle Activity
Authors
1 Department of Civil Engineering, Rajarambapu Institute of Technology, Rajaramnagar (MS) India., IN
Source
Journal of Engineering Education Transformations, Vol 36, No SP (2023), Pagination: 09-12Abstract
Outcome Based Education (OBE) system is playing a vital role in engineering education as per New Education Policy 2020. In OBE, different types of active learning tools, varying from a simple, class room assessment tools like one-minute paper, think-pair-share, flipped classroom, to a more complex technique like problem based learning, cooperative learning, peer supported independent study are used so that the engineering graduates get equipped with required skill sets to make them industry ready. In India, nowadays the quality of education provided by the institutions and the programs run by these institutions is evaluated by two major bodies namely NBA and NAAC. Accreditation of the programs and institutions by NBA and NAAC is based on some criteria and it has become an essential requirement to ensure the quality technical education. In NBA and NAAC, students’ placements, higher education, entrepreneurship, industry internship and connect with industry are considered to be the key indicators for ensuring quality technical education and a higher weightage has been provided in the evaluation process. In this paper, an attempt has been done to improve students’ placement index (i.e. placements, higher studies and entrepreneurships) by implementing the concept of Quality Circle (QC) activity for the students of civil engineering department of Rajarambapu Institute of Technology, Rajaramnagar. The results indicate that implementation of QC concept could improve placement index by 10% for last two batches and could maintain progress even during COVID pandemic. Thus, study concludes that implementation of QC concept helps in enhancing placement index of department.Keywords
NAAC; NBA, Outcome Base Education, Placement Index, Quality Circle.References
- Desai S. R., Kulkarni S. S. and Telsang M. T. (2015) “Transformation of Engineering Education Using Quality Circle Approach” proceeding of the International Conference on Transformation in Engineering Education
- Gerardus Blokdyk ,“Quality Circle A complete guide-2020, Emereo Publishing
- Olga L. Cracker, Cyril Charney and Johnny Sik Leung Chiu (1986)
- Effectiveness of Jigsaw Strategy on Students Achievement in Engineering Education
Authors
1 Department of Civil Engineering, Rajarambapu Institute of Technology, Rajaramnagar (MS) India., IN
Source
Journal of Engineering Education Transformations, Vol 36, No SP (2023), Pagination: 34-37Abstract
Outcome-Based Education (OBE) is an educational theory that bases each part of an educational system around goals (outcomes). OBE is playing a great role in engineering education, the world over and in traditional educational settings as well as in continuing education. It is a student-centric teaching and learning process in which it deals with the planning, course delivery, and students’ assessment to achieve stated outcomes. A number of classroom assessment techniques (CAT) or active learning tools like think-pair-share, flipped classroom, problem based learning (PBL), and cooperative learning techniques such as jigsaw are used for achieving effective learning of the students. The jigsaw technique is one of the active learning techniques which has proved to be an effective method for classroom teaching and hence it is widely used for teaching engineering courses. The present paper focuses on the use of ‘jigsaw technique’ for teaching the course ‘Biology for Engineers’, a core course of B. Tech. program, to study students’ performance in the End Semester Examination. The course content is difficult to get understood by the engineering students. Therefore, some difficult concept from this course is taught by using jigsaw technique. The students were divided into 8 groups with 8 students in each group. All the groups were assigned a topic with eight different subtopics for study and the jigsaw technique was implemented. The results of study indicated that the use of jigsaw technique improves students’ performance by 15% and helps them in developing their lifelong learning skills.Keywords
Cooperative Learning, Experiential Learning, Graduate Attribute, Jigsaw, Outcome Base Education, Student Performance.References
- Abdullah Aydin and Filiz Biyikli (2017) The Effect of Jigsaw Technique on the Students' Laboratory Material Recognition and Usage Skills in General Physics Laboratory-I Course Universal Journal of Educational Research 5(7) 1073-1082.
- Durmuş Kılıç (2008) “The effect of the jigsaw technique on learning the concepts of the principles and methods of teaching”, World Applied Sciences Journal 4:109-114.
- Deepa R. Nair, Angesh H. Bagade, Megha S. Bhonde , Swati S. Patil , Pradeep M. Shetty. Shobha G. Kini (2020) Evaluation of Jigsaw Learning Methodology as an Active Teaching Strategy for First Year Indian Medical Students, European Journal of Molecular & Clinical medicine (EJMCM).
- Hazmira Yozza , Yudiantri Asdi , and Izzati Rahmi HG (2018) Effectiveness of The Jigsaw Strategy on Students Achievement in Mathematical Statistics I Course ICED-QA 2018 - International Conference On Education Development And Quality Assurance
- Serkan Dinçer, Ozan şenkal, Mustafa Mavasoglu and M. Emre Sezgin (2013) ): The effects of using Jigsaw Technique (based on Cooperative Learning Model) in information technology teaching Conference: European Conference on Curriculum Studies