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A Different Approach to Text to 3D Generation
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3D graphics designing requires knowledge of complex software and also it is a time-consuming process. But having a system that takes text as input and generates 3D scene equivalent to that text would be very useful. Thus we propose a system that automatically generates 3D equivalent of text input by identifying explicit and implicit constraints. This system also incorporates user interaction for improving the view of scene and learns automatically from user's choice.
Keywords
Explicit Constraints, Implicit Constraints, Render Scene, Scene Graph and Scene Template.
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