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Collaborative Methods toReduce the Disastrous Effects of the Overlapping ON Problem in DASH


Affiliations
1 Department of Computing and Information Technology The University of the West Indies, Trinidad and Tobago
 

The performance of today’s adaptive video streaming players (DASH) is severely hindered byoverlapping ON-OFF patterns that occurs during a streaming session. High switching rates, freezing and skipping annoy users resulting in poor user-QoE. This paper attempts to overcome the ON-OFF problem by keeping players awareof each other’s downloads and inter-request times. Using this a player is able to better predict future player actions and reschedule their downloads to produce least conflicts with others. If a player’s start segment download overlaps with the end of one or more players’current downloads within a certain time t 1it waits until the download of others completes before starting its own download. Conversely if too many players are sharing the bottleneck link a player will hold of its download by a time t2 enabling others to move towards completion of their downloads. This reduces the overlap of its download with other players. Both these methods help reduce competition at the bottleneck and producesa more balanced sharing of network resources.

Keywords

DASH, Overlapping, ON-OFF, Streaming, User-QoE, Bottleneck, Link, Network, Resources, DASH.
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  • Collaborative Methods toReduce the Disastrous Effects of the Overlapping ON Problem in DASH

Abstract Views: 221  |  PDF Views: 0

Authors

Koffka Khan
Department of Computing and Information Technology The University of the West Indies, Trinidad and Tobago
Wayne Goodridge
Department of Computing and Information Technology The University of the West Indies, Trinidad and Tobago

Abstract


The performance of today’s adaptive video streaming players (DASH) is severely hindered byoverlapping ON-OFF patterns that occurs during a streaming session. High switching rates, freezing and skipping annoy users resulting in poor user-QoE. This paper attempts to overcome the ON-OFF problem by keeping players awareof each other’s downloads and inter-request times. Using this a player is able to better predict future player actions and reschedule their downloads to produce least conflicts with others. If a player’s start segment download overlaps with the end of one or more players’current downloads within a certain time t 1it waits until the download of others completes before starting its own download. Conversely if too many players are sharing the bottleneck link a player will hold of its download by a time t2 enabling others to move towards completion of their downloads. This reduces the overlap of its download with other players. Both these methods help reduce competition at the bottleneck and producesa more balanced sharing of network resources.

Keywords


DASH, Overlapping, ON-OFF, Streaming, User-QoE, Bottleneck, Link, Network, Resources, DASH.