Open Access
Subscription Access
Implementation of Interactive Augmented Reality in 3D Assembly Design Presentation
The visual representation of a product and the role of visualization have recently become a central issue in design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.
Keywords
Augmented Reality, Animated Assembly Design, Marker-Based Camera Tracking.
User
Font Size
Information
- Milgram, P., Takemura, H, Utsumi, A. & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum. Photonics for industrial applications, pp. 282-292. International Society for Optics and Photonics.
- Azuma, R.T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4):355–385.
- Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S. & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34- 47.
- Siltanen, S. (2012). Theory and applications of marker-based augmented reality. Julkaisija Utgivare Publisher, Copyright ® VTT 2012 ISBN: 978-951- 38-7450.
- Pasman, W., Woodward, C. (2003). Implementation of an augmented reality system on a PDA. Proceeding of the Second IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), pp. 276-277, Tokyo, Japan.
- Henrysson A, Billinghurst M, Ollila M, (2005). Virtual object manipulation using a mobile phone”, Proc. 15th International Conference on Artificial Reality and Telexistence (ICAT 2005), Dec 5th 8th, 2005, Christchurch, New Zealand, pp. 164-171.
- Rohs M, (2006). Marker-Based Embodied Interaction for Handheld Augmented Reality Games, Proceedings of the 3rd International Workshop on Pervasive Gaming Applications (Per-Games) at PERVASIVE 2006, Dublin, Ireland.
- Honkamaa, P., Siltanen, S., Jäppinen, J., Woodward, C., & Korkalo, O. (2007). Interactive outdoor mobile augmentation using markerless tracking and GPS. In Proc. Virtual Reality International Conference (VRIC), Laval, France (pp. 285-288).
- Geroimenko, V., (2012) Augmented Reality Technology and Art: The Analysis and Visualization of Evolving Conceptual Models. 16th International Conference on Information Visualization, pp. 445 – 453.
- Newman, J., Ingram, D., & Hopper, A. (2001). Augmented reality in a wide area sentient environment. In Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on (pp. 77-86). IEEE..
- Yuan, M. L., Ong, S. K., & Nee, A. Y. C. (2008). Augmented reality for assembly guidance using a virtual interactive tool. International Journal of Production Research, 46(7), 1745-1767.
- Chimienti, V., Iliano, S., Dassisti, M., Dini, G. & Failli, F. (2010). Guidelines for implementing augmented reality procedures in assisting assembly operations. International Precision Assembly Seminar, pp. 174-179. Springer Berlin Heidelberg.
- Webel, S., Bockholt, U., Engelke, T., Peveri, M., Olbrich, M. & Preusche, C. (2011). Augmented Reality training for assembly and maintenance skills. BIO Web of Conferences, Volume 1, paper 97. EDP Sciences.
- Saaski, J., Salonen, T., Hakkarainen, M., Siltanen, S., Woodward, C. & Lempiainen, J. (2008). Integration of design and assembly using augmented reality. International Precision Assembly Seminar, pp. 395-404. Springer US.
- Gavish, N., Gutierrez, T., Webel, S., Rodriguez, J. & Tecchia, F. (2011). Design guidelines for the development of virtual reality and augmented reality training systems for maintenance and assembly tasks. BIO web of conferences, Volume 1, paper 29. EDP Sciences.
- Peniche, A., Diaz, C., Trefftz, H. & Paramo, G. (2012). Combining virtual and augmented reality to improve the mechanical assembly training process in manufacturing. Proceedings of the 6th WSEAS international conference on Computer Engineering and Applications, and Proceedings of the 2012 American conference on Applied Mathematics, pp. 292-297. World Scientific and Engineering Academy and Society (WSEAS).
- Patkar, R.S., Singh, S.P., & Birje, S.V. (2013). Marker based augmented reality using Android OS. International Journal of Advanced Research in Computer Science and Software Engineering (IJARCSSE), 3(5), 64-69.
Abstract Views: 351
PDF Views: 163