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Aerial and Ground Surveys as a Tool in Game Selection for Domestication (the Kainji Experience)


Affiliations
1 Department of Forestry and Environment, Faculty of Agriculture, Rivers State University of Science and Technology, Port Harcourt, Nigeria
 

There are several tools used in game selection for domestication social acceptance, adaptability and game inventory to mention but a few. In this paper we must devote most of our discussion on game inventory, game social stress condition both of which are most related to survey of animal population. If there be no game inventory, how do we know the available lot of game to be selected from? And if we do not delve into the social organization of the game spp. how do we know the various stress conditions that game animals encounter, and which condition exposes or predispose them most to death. A survey must be carried out in trying to find out any of the above mentioned conditions relative to the conditions we can improvise.

Keywords

Game Selection, Game Inventory, Social Stress, Animal Population
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  • Aerial and Ground Surveys as a Tool in Game Selection for Domestication (the Kainji Experience)

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Authors

S. A. Abere
Department of Forestry and Environment, Faculty of Agriculture, Rivers State University of Science and Technology, Port Harcourt, Nigeria

Abstract


There are several tools used in game selection for domestication social acceptance, adaptability and game inventory to mention but a few. In this paper we must devote most of our discussion on game inventory, game social stress condition both of which are most related to survey of animal population. If there be no game inventory, how do we know the available lot of game to be selected from? And if we do not delve into the social organization of the game spp. how do we know the various stress conditions that game animals encounter, and which condition exposes or predispose them most to death. A survey must be carried out in trying to find out any of the above mentioned conditions relative to the conditions we can improvise.

Keywords


Game Selection, Game Inventory, Social Stress, Animal Population

References