Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

How to Employ Zipf’s Laws for Content Analysis in Tourism Studies?


Affiliations
1 Centre for Tourism Research, Development and Innovation (CITUR), Portugal
2 Faculty of Business Sciences and Tourism, University of Vigo, Spain
3 University of Technology and Applied Sciences-Salalah, Oman. Faculty of Tourism & Hotels, Fayoum University, Egypt
4 TRIE - Transdisciplinary Research Center for Innovation and Entrepreneurship Ecosystems - Lusofona University, Porto, Portugal
     

   Subscribe/Renew Journal


Although Zipf’s laws were deployed in various contexts, no previous research has investigated their adoption in tourism academic publications. This study aims to fill this gap by employing Zipf’s laws as a content analysis method for analyzing tourism literature, with emphasis on the gamification subject. Employing the DB Gnosis software, the findings revealed that the application of Zipf’s laws on obtained tourism gamification articles not only broadens the academic understanding of these laws but also brings about relevant implications for academic literature in tourism. This research provides a new content analysis method in tourism and presents new insights into existing content analysis approaches in tourism. It also adds to the few studies that have addressed the topic of tourism gamification


Keywords

Zipf’s First Law, Zipf’s Second Law, Content Analysis, Gamification, Tourism
Subscription Login to verify subscription
User
Notifications
Font Size


  • Adukaite, A., vanZyl, I., Er, Ş., & Cantoni, L. (2017). Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools. Computers & Education, 111, 172-190. doi:doi.org/10.1016/j.compedu.2017.04.008
  • Bardin, L. (2000). Análise de conteúdo. Lisbon: Edições 70. ISBN: 972-44-0898-1.
  • Bochkarev, V., & Lerner, E. (2017). Calculation of precise constants in a probability model of Zipf’s law generation and asymptotics of sums of multinomial coefficients. International Journal of Mathematics and Mathematical Sciences. doi:org/10.1155/2017/9143747
  • Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101.
  • Cardoso, L., Dias, F., de Araújo, A. F., & Marques, M. I. A. (2019). A destination imagery processing model: Structural differences between dream and favourite destinations. Annals of Tourism Research, 74, 81-94. doi:org/10.1016/j.annals.2018.11.001
  • Cirulis, A., De Paolis, L. T., & Tutberidze, M. (2015). Virtualization of digitalized cultural heritage and use case scenario modeling for sustainability promotion of national identity. Procedia Computer Science, 77, 199206. doi:org/10.1016/j.procs.2015.12.384
  • Cleophas, T. J., & Zwinderman, A. H. (2018). Continuous outcome regressions. In Regression Analysis in Medical Research (pp. 1-39). Cham: Springer,
  • De Mudarra-Fernández, A., Carrillo-Hidalgo, I., & Pulido-Fernández, J. (2019). Factors influencing tourist expenditure by tourism typologies: A systematic review. An International Journal of Tourism and Hospitality Research, Anatolia 30(1), 18-34. doi.org/10.1080/13032 917.2018.1495086
  • Deterding, S. (2012). Gamification: Designing for motivation. Interactions, 19(4), 14-17.
  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9-15). ACM.
  • Domingo-Carrillo, M., Chávez-Miranda, E., & EscobarPérez, B. (2019). Scientific production on revenue management in tourism on Web of Science and SCOPUS. Current Issues in Tourism, 1-26.
  • Flores, J. (2016). Master in linguistics: The study of the language faculty. Netherlands: Utrecht Institute of Linguistics OTS.
  • Garcia, A., Linaza, M. T., Gutierrez, A., & Garcia, E. (2019). Gamified mobile experiences: Smart technologies for tourism destinations. Tourism Review, 74(1), 30-49. doi. org/10.1108/TR-08-2017-0131
  • Goffman, E. (1964). The neglected situation. American Anthropologist, 66(6), 133-136.
  • Goffman, E. (1975). Characteristics of total institutions. In W. Derczyński, A. Jasińska-Kania & Szacki, J. (Ed.). Elements of Sociological Theories. PWN, Warsaw.
  • Goshevski, D., Veljanoska, J., & Hatziapostolou, T. (2017). A review of gamification platforms for higher education. In Proceedings of the 8th Balkan Conference in Informatics (p. 28). ACM.
  • Griffin, T. (2013). Research note: A content analysis of articles on visiting friends and relatives tourism, 1990– 2010. Journal of Hospitality Marketing & Management, 22(7), 781-802. doi.org/10.1080/19368623.2012.708960
  • Hamari, J. (2013). Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electronic Commerce Research and Applications, 12(4), 236-245. doi:org/10.1016/j.elerap.2013.01.004
  • Hayes, A. F., & Krippendorff, K. (2007). Answering the call for a standard reliability measure for coding data. Communication Methods and Measures, 1(1), 7789. doi:org/10.1080/19312450709336664
  • Huang, S. M., Yen, D. C., Yang, L. W., & Hua, J. S. (2008). An investigation of Zipf’s Law for fraud detection (DSS# 06-10-1826R (2)). Decision Support Systems, 46(1), 7083. doi:org/10.1016/j.dss.2008.05.003
  • Ioannides, M., Magnenat-Thalmann, N., & Papagiannakis, G. (Eds.) (2017). Mixed reality and gamification for cultural heritage (vol. 2). Switzerland: Springer.
  • Jovell, A. J. (2006). Análisis de regresión logística.Cuadernos Metodológicos, 15. Madrid: Centro de Investigaciones Sociológicas.
  • Kim, M. J., & Hall, M. (2019). A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors. International Journal of Information Management, 46, 236-249. doi:org/10.1016/j.ijinfomgt.2018.11.016
  • Kolar, T., & Čater, B. (2018). Managing group flow experiences in escape rooms. International Journal of Contemporary Hospitality Management, 30(7), 26372661. doi:org/10.1108/IJCHM-03-2017-0152
  • Koplening, A. (2015). Using the parameters of the ZipfMandelbrot law to measure diachronic lexical, syntactical and stylistic changes - A large-scale corpus analysis. Degruytermouton: Corpus Linguistics and Ling. Theory.
  • Krippendorff, K. (2004). Reliability in content analysis. Human Communication Research, 30(3), 411-433.
  • Lei, S. I., Wang, D., & Law, R. (2019). Perceived technology affordance and value of hotel mobile apps: A comparison of hoteliers and customers. Journal of Hospitality and Tourism Management, 39, 201-211. doi:org/10.1016/j. jhtm.2019.02.006
  • Liang, S., Schuckert, M., Law, R., & Chen, C. (2017). Be a “Superhost”: The importance of badge systems for peertopeer rental accommodations. Tourism Management, 60, 454-465. doi.org/10.1016/j.tourman.2017.01.007
  • Luimula, M., & Trygg, M. N. B. (2016, October). Cultural heritage in a pocket: Case study “Turku castle in your hand”. In 2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) (pp.
  • -000058). IEEE.
  • Mesáro, P., Mandičák, T., Hernandez, M. F., Sido, C., Molokáč, M., Hvizdák, L., & Delina, R. (2016). Use of augmented reality and gamification techniques in tourism. E-review of Tourism Research, 2.
  • Molinos, D., Mesquita, D., & Hoff, D. (2016). ZipfTool: Uma ferramenta bibliométrica para auxílio na pesquisa teórica. Revista de Informática Teórica e Aplicada, 23(1), 293-317.
  • Montemurro, M., & Zanette, D. (2002). New perspectives on Zipf’slaw in linguistics: From single texts to large corpora. Glottometrics, 4, 87-99.
  • Moran, J., & Bouchaud, J. P. (2018). Greedy algorithms and Zipf laws. Journal of Statistical Mechanics: Theory and Experiment, 2018(4), 043402.
  • Moro, S., Ramos, P., Esmerado, J., & Jalali, S. (2019). Can we trace back hotel online reviews’ characteristics using gamification features? International Journal of Information Management, 44, 88-95. doi:org/10.1016/j.ijinfomgt.2018.09.015
  • Negruşa, A., Toader, V., Sofică, A., Tutunea, M., & Rus, R. (2015). Exploring gamification techniques and applications for sustainable tourism. Sustainability, 7(8), 11160-11189. doi.org/10.3390/su70811160
  • Newman, M. E. (2005). Power laws, Pareto distributions and Zipf’s law. Contemporary Physics, 46(5), 323-351. doi:org/10.1080/00107510500052444
  • Odueke, A., & Weir, G. (2012). Triage in forensic accounting using Zipf’s law.
  • Powers, D. (1998, January). Applications and explanations of Zipf’s law. In Proceedings of the Joint Conferences on New Methods in Language Processing and Computational Natural Language Learning (pp. 151-160). Association for Computational Linguistics.
  • Prasetyo, N. (2018). Design mobile app for increase the visitor museum using gamification method. Telkomnika, 16(6).
  • Pritchard, A. (1969). Statistical bibliography or bibliometrics. Journal of Documentation, 25(4), 348-349.
  • Qin, M., Tang, C., Jang, S., & Lehto, X. (2017). Mobile app introduction and shareholder returns. Journal of Hospitality and Tourism Management, 31, 173-180. doi:doi.org/10.1016/j.jhtm.2016.11.006
  • Schreier, M. (2012). Qualitative content analysis in practice. Sage Publications.
  • Sigala, M. (2015a). The application and impact of gamification funware on trip planning and experiences: The case of TripAdvisor’s funware. Electronic Markets, 25(3), 189-209.
  • Sigala, M. (2015b). Gamification for crowdsourcing marketing practices: Applications and benefits in tourism. In Advances in Crowdsourcing (pp. 129-145). Cham: Springer.
  • Skinner, H., Sarpong, D., & White, G. R. (2018). Meeting the needs of the Millennials and Generation Z: Gamification in tourism through geocaching. Journal of Tourism Futures, 4(1), 93-104. doi:org/10.1108/JTF-12-2017-0060
  • Smith. (2007) Investigation of the Zipf-plot of the extinct Meroitic language. Glottometrics, 15, 53-61.
  • Swacha, J., & Ittermann, R. (2017) Enhancing the tourist attraction visiting process with gamification: Key concepts. Engineering Management in Production and Services, 9(4), 59-66. doi:doi.org/10.1515/emj-2017-0031
  • Tahamtan, I., & Bornmann, L. (2019). What do citation counts measure? An updated review of studies on citations in scientific documents published between 2006 and 2018. Scientometrics. doi.10.1007/s11192-019-03243-4
  • Tan, W. K. (2018). Gamification in aquarium context: Intention to play game that imparts knowledge and promotes marine animal conservation. Information Technology & People, 31(6), 1070-1090.
  • Thimm, T., & Seepold, R. (2016). Past, present and future of tourist tracking. Journal of Tourism Futures, 2(1), 43-55. doi.org/10.1108/JTF-10-2015-0045
  • Thurner, S., Hanel, R., Liu, B., & Corominas-Murtra, B. (2015). Understanding Zipf’s law of word frequencies through sample-space collapse in sentence formation. Journal of the Royal Society Interface, 12(108), 20150330. doi:doi.org/10.1098/rsif.2015.0330
  • Tyagi, M. S., Yadav, M. D., Khandelwal, M. S., Agal, S., Gits, U., & Aits, U. (2017). A new research methodology for preprocessing of documents: Information recovery systems. IJCSIS, 15(4).
  • Ulubasogulu, M., & Hazari, B. (2004). Zipf’s law strikes again: The case of tourism. Journal of Economic Geography, 4, 459-472. doi:doi.org/10.1093/jnlecg/lbh030
  • Walz, S. P., & Deterding, S. (Eds.) (2015). The gamefulworld: Approaches, issues, applications. MIT Press.
  • Weber, J. (2014). Gaming and gamification in tourism. Retrieved January 13, 2015, from http://thinkdigital.
  • travel/wp-content/uploads/2014/05/Gamification-in-Tourism-BestPractice.pdf
  • Widawska-Stanisz, A. (2018). Questing in city promotion on the example of the city of Częstochowa.
  • Xu, F., Buhalis, D., & Weber, J. (2017). Serious games and the gamification of tourism. Tourism Management, 60, 244-256. doi.org/10.1016/j.tourman.2016.11.020
  • Xu, F., Tian, F., Buhalis, D., Weber, J., & Zhang, H. (2016). Tourists as mobile gamers: Gamification for tourism marketing. Journal of Travel & Tourism Marketing, 33(8), 1124-1142. doi.org/10.1080/10548408.2015.1093999
  • Yoo, C., Kwon, S., Na, H., & Chang, B. (2017). Factors affecting the adoption of gamified smart tourism applications: An integrative approach. Sustainability 9(12), 2162. doi.org/10.3390/su9122162
  • Zanjirchi, S. M., Abrishami M. R., & Jalilian, N. (2019). Four decades of fuzzy sets theory in operations management: Application of life-cycle, bibliometrics and content analysis. Scientometrics, 1-21. doi:doi.org/10.1007/s11192-019-03077-0
  • Zhu, Y., Zhang, B., Wang, Q., Li, W., & Xu, C. (2018). The principle of least effort and Zipf distribution. Journal of Physics: Conference Series, 1113.
  • Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O’Reilly Media, Inc.
  • Zipf, G. K. (1949). Human behavior and the principle of least effort.

Abstract Views: 201

PDF Views: 0




  • How to Employ Zipf’s Laws for Content Analysis in Tourism Studies?

Abstract Views: 201  |  PDF Views: 0

Authors

Lucília Cardoso
Centre for Tourism Research, Development and Innovation (CITUR), Portugal
Noelia Araújo Vila
Faculty of Business Sciences and Tourism, University of Vigo, Spain
Mohammad Soliman
University of Technology and Applied Sciences-Salalah, Oman. Faculty of Tourism & Hotels, Fayoum University, Egypt
Arthur Filipe Araújo
TRIE - Transdisciplinary Research Center for Innovation and Entrepreneurship Ecosystems - Lusofona University, Porto, Portugal
Giovana Goretti Feijó de Almeida
Centre for Tourism Research, Development and Innovation (CITUR), Portugal

Abstract


Although Zipf’s laws were deployed in various contexts, no previous research has investigated their adoption in tourism academic publications. This study aims to fill this gap by employing Zipf’s laws as a content analysis method for analyzing tourism literature, with emphasis on the gamification subject. Employing the DB Gnosis software, the findings revealed that the application of Zipf’s laws on obtained tourism gamification articles not only broadens the academic understanding of these laws but also brings about relevant implications for academic literature in tourism. This research provides a new content analysis method in tourism and presents new insights into existing content analysis approaches in tourism. It also adds to the few studies that have addressed the topic of tourism gamification


Keywords


Zipf’s First Law, Zipf’s Second Law, Content Analysis, Gamification, Tourism

References