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Objectives: Smart software technologies such as social networking services and enhanced reality are rapidly evolving. This study is demonstrated to promote their creativity by expanding infants’ thinking abilities through the development of the STEAM convergent educational model with Arts in the center utilizing smart devices. In addition, this model will serve as a basis for nurturing future learners. Methods/Statistical Analysis: A-STEAM contents model above the smart devices represents academic integration that centers on Arts and integrates science, technologies, engineering and mathematics to implement the convergence education. Here, Arts enables the convergent STEAM education by linking scholars, and also serves as a medium to enhance infants’ creativity and character. Likewise, an open educational environment with smart devices enables the A-STEAM convergent education. Findings: Also moment of rapidly changing educational paradigms, the proposed A-STEAM type education based on smart devices will not only enable learner to earn mere knowledge but also enhance their integrated thinking ability embracing problem solving, creativity and character. And, the field of infant education, the proposed education will be an alternative education that effectively prepares the post human era. This study has a limitation that only develop an educational model. Therefore, based on the proposed model, the development, application and evaluation of relevant programs are imperative. Improvements/Applications: This model will be a basis for the development of teaching materials for the A-STEAM education.

Keywords

A-STEAM, Creativity Character, Infants, Smart Device, Technological of Models.
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