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Objectives: Serious game is experiencing an exponential growth especially in the education sector. With the parallel growth of mobile devices, the mobile learning is becoming an essential element in the development of serious game. The accessibility and convenience offered by these technologies could be advantageous especially for Methods/Statistical analysis: children with severe autism who require special attention. In connection with that, this study is aimed to design an interactive mobile serious game that exploits the strengths and skills of children with severe autism. This study thus put an important step forward by integrating of Listening, Arranging, Constructing, Imitation and Pronunciation (LACIP) skills with the creation of game. Findings: The evaluation is intended to measure the effectiveness of the serious game in engaging children with severe autism in learning based on two main aspects, i.e. Involvement Scale and time related factor. Application/ Improvement: In general, the results show that the involvement of children in playing game affects the level of engagement as the analysis indicates there is a significant relationship between involvement and engagement level. Besides that, the engagement level of children with severe autism in learning increased after using the serious game compared to the traditional approach.

Keywords

Al-Quran, Engagement, Mobile Learning, Serious Game.
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