Human relaxation and stress management always need different forms of entertainment. Soft games generate concentration and focus on objects. The modern games with latest ICT tools are preferred by youngster, especially college students. By keeping this background as the base for the study, the present study chose the students who had the experience of playing games through traditional and modern sources as sampling unit and required data were collected through systematic opinnaire. The collected output were analysed for the comparison of play consistency in both traditional and modern sources. It concludes for the effectiveness of play consistency in modern games.
Keywords
Games, ICT, Motion Detection, Traditional
User
Information