Open Access Subscription Access
Open Access Subscription Access
The Impact of Educational Games on the Rate of Learning Chemistry and Mathematical Concepts among Educable Intellectually Disabled Students
The purpose of the research was to investigate the impact of educational games on the learning rate of mathematical concepts among educable intellectually disabled students. A Pseudo-experiment has taken place. Non-probability sampling was used and the sample size was 14 educable intellectually disabled students of two schools for students with special needs. The sample has been divided into two groups; each group was including 8 students. The experimental group was taught using games but the control group was taught like a normal class. The research instruments included four researcher constructed games and a pre-posttest which also been constructed by the researcher. The findings showed a significant difference in mean (p=0.025) between the experimental and control groups. There is also an increase in the mean of learning chemical and mathematical concepts among the experimental group. It is concluded that educational games can increase the rate of learning chemical and mathematical concepts among educable intellectually disabled students
Educational Games, Learning, Mathematical Concepts, Chemical Concepts, Student, Intellectual Disability
- American Psychologist Association (2002). Definition, classification and systems of supports (10th ed.). Washington, DC: American; Sharifi, Daramadi P. (1377). Mentally retarded children (Persian). First edition. Tehran. Fadan publication.
- Afrooz, G.H. (1379). Educational and training programs of mentally retarded children (Persian) (Eight edition). Tehran. Tehran university publication; Pp. 81-107.
- Anderson, K.S. (1998). Let the games begin: The gaming approach as a paradigm in nursing education. [Ph.D. dissertation], North Carolina state University; Pp. 2931.
- Bromes, D., Kamberbach, G., & Peti, A. (1382). Teaching primary school Mathematics (First edition). Keramati M. (Persian translator). Tehran. Roshd publication; P. 1.
- Burden, P.R., & Byerd, D.M. (2007). Method for effective teaching (Fourth edition). Boston: Allyn and Bacon.
- Burenheide, B.J. (2006). Instructional gaming in elementary schools. [Ph.D. dissertation], Kansas state university.
- Davarmanesh, A. (1382). Education and rehabilitation of mentally handicapped (Persian) (Fourth edition). Tehran. Publication of university of social welfare and rehabilitation science; P. 247.
- Dabiri, A. (1385). The effect of instructional toys on learning of mathematical concept for educable mentally retarded students in pre-school (Persian). Thesis for Master of Science. Tehran. Department of Psychology. University of Allame Tabatabaee, Pp. 123-126.
- Franklin, S., Peat, M., & Lewis, A. (2003). Non-traditional intervention to simulation discussion: The use of games and puzzles. Journal of Biological Education, 37(2), 79-84.
- Fengfeng, K., & Barbara, G. (2007). Game-playing for math's learning. British Journal of Educational Technology, 38(2), 249-259.
- Glendon, K., & Ulrich, D. (2008). Using games as a teaching strategy. Journal of Nursing Education, 44(7), 338-340.
- Josephine, M.R., Barbara, A.M., Douglas, W.C., & Betty, V.W. (1992). The effectiveness of games for educational purposes: A review of recent research. Simulation and Gaming, 23(3), 261-276.
- Maxwell, N.L., Mergendoller, J.R., & Bellisimo, Y. (2004). Developing a problem based learning simulation: An economics unit on trade. Simulation and Gaming, 35(4), 488-498.
- Mahjoor, S. (1386). Psychology of play (Persian) (Tenth edition). Shiraz, Sasan publication; P. 212.
- Sharifidaramadi, P. (1381). Psychology of exceptional children (Persian) (First edition). Tehran. Baharestan publication; P. 132.
- Sharifidaramadi, P. (1377). Mentally retarded children (Persian) (First edition). Tehran. Fadan publication.
- Trotter, A. (2005). Despite allure, using digital games for learning seen no easy task. Education Week, 25(10), 1-19.
Abstract Views: 24
PDF Views: 0