Open Access
Subscription Access
Open Access
Subscription Access
Augmented Reality in Educational Environments: A Systematic Review
Subscribe/Renew Journal
This study focuses on the emerging technologies used in Augmented Reality (AR) and their role in the field of education. With this aim, 70 articles gathered from Scopus, Science Direct, Springer, Taylor Francis, and Web of science databases were examined. Analysis showed that the number of AR articles in educational environments have gradually increased over the years. AR is being most commonly used in science education (biology, physics and chemistry). The literature also highlights various advantages of AR when used in learning environments. It has been understood that the AR is an imminent learning tool and is lately gaining recognition and acceptance in the educational field. While marker-based AR was the key in most of the articles, it was implemented using mobile devices. The literature revealed that most articles examined their results using Quantitative methods. Our article emphasizes on the impact of AR in education, current technologies and its future scope. This paper also provides detailed analysis of the use of AR in engineering education highlighting that the most of the articles highlighted the use of marker-based AR, used non-probability sampling strategy and applied mixed method for analysis. The findings of this study would help other researchers to identify potential direction for future research.
Keywords
Augmented Reality, Education, Interactive Learning Environment, Technologies of Augmented Reality, Augmented Reality Integration.
Subscription
Login to verify subscription
User
Font Size
Information
- Borrero, A., & Andu´jar Ma´rquez, J. (2012). A Pilot Study of the Effectiveness of Augmented Reality. Journal of science education and technology, 540-557.
- Martín-Gutiérrez, J., Fabiani, P., & Meneses-Fernández, M. (2012). Adaptation of Electrical Laboratory Systems through Augmented. Eurographics, 3-8.
- Akçayır, & Akcayir. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
- Akçayır, Akcayir, Pektaş, & Ocak. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
- Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
- Bressler, D., & Bodzin, A. (2013). A mixed methods assessment of students flow experiences during a mobile augmented reality science game. Journal of Computer Assisted Learning, 29(6), 505-517.
- Bronack, S. (2011). The Role of Immersive Media in Online Education. The Journal of Continuing Higher Education, 59(2), 113-117.
- Bujak, K. R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2 013 ). A psycho logi cal p erspective o n augmented reality in the mathematics classroom. Computers & Education, 68(2013), 536-544.
- Carlson, K., & Gagnon, D. (2016). Augmented Reality Integrated Simulation. Clinical simulation in nursing, 12(4), 123-127.
- Carrera, C. C., & Asensio, L. A. (2016). Landscape interpretation with augmented reality and maps to improve spatial orientation skil. Journal of Geography in Higher Education, 41(1), 119-133.
- Chen, C.-p., & Wang, C.-H. (2015). Employing Augmented-Reality-Embedded Instruction to Disperse. Journal of Science Education and Technology, 24(6), 835-847.
- Chen, Y.-C., Chi, H.-L., & Hung, W.-H. (2011). Use of Tangible and Augmented Reality. Journal of Professional Issues in Engineering Education & Practice, 267-276.
- Cheng, K.-H. (2017). Exploring Parents’ Conceptions of Augmented Reality earning and Approaches to Learning by Augmented Reality With Their Children. Journal of Educational Computing Research, 55(6), 820-843.
- Chiang, T., Yang, S., & Hwang, G.-J. (2014). An Augmented Reality-based Mobile Learning System to Improve Students Learning Achievements and Motivations in Natural Science Inquiry Activities . Educational Technology & Society, 17(4), 352-365.
- Churchill, & Wang. (2014). Teacher’s use of iPads in higher education. Educational Media International, 51(3), 214-225.
- Cohen, Manion, & Morrison. (2013). Research methods in education. Routledge.
- Cook, J. (2010). Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning, 2(3), 1-12.
- Creswell, J. W. (2015). Educational Research: Plnning, Conducting , and Evaluating Quantitative and Qualitative Research. Pearson Education India.
- de Ravé, E., Jiménez-Hornero, F., & Taguas-Ruiz, J. (2016). DiedricAR: a mobile augmented reality system designed for the ubiquitous descriptive geometry learning. Multimedia Tools and Applications, 9647-9663.
- Di Serio, Ibáñez, & Kloos. (2013). Impact of an augmented reality system on students motivation for a visual art course. Computers & Education, 68, 586-596.
- Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science Education and Technology, 8(1), 7-22.
- Echeverría, A., Améstica, M., & Kloos, C. (2012). Exploring different technological platforms for supporting co-located collaborative gamesin the classroom. Computers in Human Behavior, 28(4), 1170-1177.
- Emma Liu, P.-H., & Tsai, M.-K. (2013). Using augmented‐reality‐based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), E1-E4.
- Enyedy, Danish, Delacruz, & Kumar. (2012). Learning physics through play in an augmented reality environment. International Journal of Computer-Supported Collaborative Learning, 7(3), 347-378.
- Estapa A.& Nadolny L. (2015). The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation. Journal of STEM education, 16(3), 40-48.
- Ferrer-Torregrosa, J, J. T. Jimenez, M. & Garcia, S. (2014). ARBOOK: Development and Assessment of a Tool Based on Augmented Reality for Anatomy. Journal of Science Education and Technology, 24(1), 119-24.
- FitzGerald, E. Ferguson R. Adams, A. Gaved, M. Mor, Y. & Thomas R. (2013). Augmented reality and mobile learning: the state of the art. International Journal of Mobile and blended learning, 5(4), 43-58.
- Furió, González-Gancedo, Juan, Segu, & Costa. (2013). The effects of the size and weight of a mobile device on an educational game. Computers & Education, 64, 24-41.
- Gavish, Gutiérrez, Webel, Rodriguez, Peveri, Bockholt, & Tecchia. (2015). Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interactive Learning Environments, 23(6), 778-798.
- Han Jo So & Hyun. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Educational Technology Research and Development, 63(3), 455-474.
- Hsiao, Chen, & Huan. (2012). Learning while exercising for science education in augmented reality among adolescents. Interactive Learning Environments, 20(4), 331-349.
- Hsu, T.-C. (2017). Learning English with Augmented Reality: Do learning styles matter? Computers & Education, 106, 137-149.
- Huang, Y. Li H. & Fong R. (2016). Using augmented reality in early art education: A case study in Hong Kong kindergarten. Early Child Development and Care. Early Child Development and Care, 186(6), 879-894.
- Ibáñez, Di Serio, Villarán, & Kloos. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13.
- Ibáñez, M. B., Serio, Á. D., Villaran, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact o n flow student experien ce an d educational effectiveness. Computers & Education, 71, 1-13.
- Ibrahim, A., Huynh, B., Downey, J., Hollerer, T., Chun, D., & O'donovan, J. (2018). ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality. IEEE transactions on visualization and computer graphics, 24(11), 2867-2874.
- Johnson, L., Becker, A., S., Estrada, V., & Freeman. (2014). NMC Horizon Report. The New Media Consortium.
- Kaufmann, H., & Schmalstieg, D. (2002). Mathematics and geometry education with collaborative augmented reality. A C M SIGGRAPH 2002 conference abstracts and applications, (pp. 37-41).
- Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). Making it real: exploring the potential of Augmented Reality for teaching primary school science. Virtual reality, 10(3-4), 163-174.
- Klopfer, E. (2008). Augmented Learning: Research and Design of Mobile Educational Games. MIT press.
- Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science‐based augmented reality games. New directions for youth development, 128, 85-94.
- Kucuk, Kapakin, & Goktas. (2016). Learning Anatomy via Mobile Augmented Reality: Effects on Achievement and Cognitive Load. Anatomical Sciences Education, 9(5), 411-421.
- Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.
- Lin, Chen, & Chang. (2015). Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system. Interactive Learning Environments, 23(6), 799-810.
- Lin Duh Li Wang, & Tsai. (2013). An investigation of learners collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314-321.
- Lu S.-J. & Ying-Chieh Liu. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541.
- Luckin R. & Fraser D. S. (2011). Limitless or pointless? An evaluation of augmented reality technology in the school and home. International Journal of Technology Enhanced Learning, 3(5), 510-524.
- Martín Gutiérrez J. & Meneses Fernández M. (201 4). Applying Augmented Reality in Engineering Education to Improve Academic Performance & Student Motivation. The International journal of engineering education, 625-635.
- Martín-Gutiérrez, J., Fabiani, P. Benesova, W., Meneses, M. & Mora C. (2015). Augmented Reality to Promote Collaborative and Autonomous Learning in Higher Education. Computers in Human Behavior, 51, 752-761.
- Martín-Gutiérrez, J. Saorín J. L. Contero M. Alcañi, M. Pérez-López D. C. & Ortega M. (2010). Design and validation of an augmented book for spatial abilities development in engineering students. Computers & Graphics, 34(1), 77-91.
- Mateus, A., Cardoso, T., Coimbra, T., & MMath. (2015). Augmented Reality: An Enhancer forHigher Education Students in Math's Learning? Procedia Computer Science, 67, 332-339.
- Muñoz-Cristóbal, Asensio-Pérez, Jorrín-Abellán, & Dimitriadis. (2014). Deploying learning designs across physical and web spaces: Making pervasive learning affordable for teachers. Pervasive and Mobile Computing, 14, 31-46.
- Omar, M. & Ali D. (2018). Enhancing students’ mental rotation skills and 3-dimensional development skills using augmented reality learning environment. Journal of Fundamental and Applied Sciences, 1053-1067.
- Omar, M. Farzeeha Ali D. & Jambari, H. (2019). Effects of Mobile Augmented Reality (MAR) towards Students’ Visualization Skills when Learning. International Journal of Emerging Technologies in Learning, 106-119.
- Omar M. Farzeeha Ali D. & Mokhtar M. (2018). The Use of Augmented Reality Learning Environment in Enhancing Students’ Mental Rotation Skills and 3-Dimensional Development Skills. Advanced Science Letters, 3705-3708.
- Ozdemir M. (2017). Experimental Studies on Learning with Augmented Reality Technology: A Systematic Review. Journal of Faculty of Education, 13(2), 609-632.
- Ozdemir M. Sahin C. Arcagok S. & Demir M. K. (2018). The Effect of Augmented Reality Applications in the Learning Process: A Meta-Analysis Study. Eurasian Journal of Educational Research (EJER), 74, 165-186.
- Pei-Chi H. Szu-Ming Chung, & Yi-Hua Lin. (2012). Influences on children's visual cognition capabilities through playing intelligent matrix’developed by the augmented virtual reality technology. International Journal of Humanities and Arts Computing, 6(1-2), 160-171.
- Radu I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.
- Reyes-Aviles F. & Aviles-Cruz C. (2018). Handheld augmented reality system for resistive electric circuits understanding for undergraduate students. Computer Applications in Engineering Education, 602-616.
- Schmalstieg D. & Wagner D. (2007). Experiences with handheld augmented reality. Proceedings of 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007. ISMAR 2007. Nara, Japan: IEEE.
- Serio Á. D. Ibanez M. B. & Kloos C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596.
- Setia M. S. (2016). Methodology series module 5: Sampling strategies. Indian journal of dermatology, 505.
- Shirazi A. & H. Behzadan A. (2015). Design and assessment of a mobile augmented reality-based information delivery tool for construction and civil engineering curriculum. Journal of Professional Issues in Engineering Education and Practice, 141.
- Shirazi A. & Behzadan A. (2015). Content Delivery Using Augmented Reality to Enhance Students' Performance in a Building Design and Assembly Project. Advances in Engineering Education, 3.
- Singh G. Mantri A. & Dutta R. (2019). Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students. Computer Applications in Engineering Education, 1361-1375.
- Solak E. & Cakir R. (2015). Exploring the effect of materials designed with augmented reality on language learners’ vocabulary learning. Journal of Educators Online, 12(2), 50-72.
- Squire K.(2007). Augmented reality simulations on handheld computers. The journal of the learning sciences, 16(3), 371-413.
- Squire K. D. (2010). From information to experience: Place-based augmented reality games as a model for learning in a globally networked society. Teachers College Record, 112(10), 2565-2602.
- Sung Y.-T. Chang K-E. & Liu T.-C. (2014). The Effects of Integrating Mobile Devices with Teaching and Learning on Students’ Learning Performance: A Meta-Analysis and Research Synthesis. Computers & Education, 94, 252-275.
- Tang S.-L. Kwoh C-K. Teo M.-Y. Sing N.W. & Ling K.-V. (1998). Augmented reality systems for medical applications. IEEE engineering in medicine and biology magazine (pp. 49-58). IEEE.
- Tanner,Karas & Schofield .(2014). Augmentinga childrens reality using educational tablet technology. J. Inf. Technol. Educ. Innovations Pract, 71(8), 45-54.
- Tesolin A. & Tsinakos A. (2018). Opening real doors: Strategies for using mobile augmented reality to create inclusive distance education for learners with different-abilities. In Mobile and Ubiquitous Learning: A International Handbook (pp. 59-80). Singapore: Springer.
- Thornton Ernst & Clark. (2012). Augmented reality as a visual and spatial learning tool in technology education. Technology and Engineering Teacher, 71(8), 18-21.
- Tomi A. B. & Rambli D. R. (2013). An Interactive Mobile Augmented Reality Magical Playbook: Learning Number With The Thirsty Crow. Procedia Computer Science, 25, 123-130.
- Turan Z. Meral E. & Sahin I. F. (2018). The impact of mobile augmented reality in geography education: achievements, cognitive loads and views of university students. Journal of Geography in Higher Education, 1-15.
- Vlahakis V. Ioannidis N. Karigiannis J. Tsotros M. & Gounaris M.(2002). Archeoguide: an augmented reality guide for archaeological sites. IEEE Computer Graphics and Applications (pp. 52-60). IEEE.
- Wang Duh Li Lin & Tsai. (2014). An Investigation of University Students Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation. Journal of Science Education and Technology, 23(5), 682-691.
- Webster A. Feiner S. MacIntyre B. Massie W. & Krueger T. (1996). Augmented Reality in Architectural Construction, Inspection, and Renovation. Proc. ASCE Third Congress on Computing in Civil Engineering, 1, p. 996.
- Yilmaz & R.M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behavior, 7(4), 240-248.
- Yimaz R. M. (2018). Augmented Reality Trends in Education between 2016 and 2017 Years. In State of the Art Virtual Reality and Augmented Reality Knowhow (pp. 81-96). IntechOpen.
- Yoon S. Elinich K. Wang J. Steinmeier C. & Tucker S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519-541.
- Zhang J. Sung Y. Hou H. & Chang K. (2014). The development and evaluation of an augmented reality-based armillary sphere for astronomical observati on instruction . Computers & Education, 73, 178-188.
Abstract Views: 197
PDF Views: 0