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An Effective Virtual Reality Paradigm for Robotic Assembly in First-Year Engineering Curriculum


Affiliations
1 Associate Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India
2 Assistant Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India

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An effective Augmented Reality and Virtual Reality paradigm is proposed to facilitate introductory robotics course in the first-year engineering curriculum. The AR/VR Application utilization and its impact on the students' learning with respect to robotic assembly and robotic application programming is emphasized in this article. The paper delves into a comprehensive review of the related works presented in the literature. The requirements for the physical assembly and virtual assembly of movable robots are meticulously highlighted. To facilitate course learning a robotic workshop involving steps introduction to robotics, and practical experience on the robot is conducted. The delivery of the course content is made much more effective by inculcating the Virtual experience of the Robotic assembly process. The virtual robotic assembly and manual physical robotic assembly process processes have their own uniqueness and importance and it is left to the students to pick them on a priority basis. Finally, the effectiveness of the proposed course is determined by conducting an online quiz, collecting student feedback, tabulating and analyzing the results.The results demonstrate the effectiveness of the proposed method in creating interest in robotics and related courses among first-year engineering students.

Keywords

Augmented Reality(AR), Virtual Reality(VR), Build Your Own Robot(BYOR), Robotic assembly
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  • An Effective Virtual Reality Paradigm for Robotic Assembly in First-Year Engineering Curriculum

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Authors

Dr. Mahadevaswamy
Associate Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India
Prof. Praveena K S
Assistant Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India
Dr. Jagadeesh B
Associate Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India
Dr. Sudheesh K V
Associate Professor, Department of Electronics and Communication Engineering, Vidyavardhaka College of Engineering, Mysuru 570002, Affiliated to Visvesvaraya Technological University, Belagavi, Karnataka, India

Abstract


An effective Augmented Reality and Virtual Reality paradigm is proposed to facilitate introductory robotics course in the first-year engineering curriculum. The AR/VR Application utilization and its impact on the students' learning with respect to robotic assembly and robotic application programming is emphasized in this article. The paper delves into a comprehensive review of the related works presented in the literature. The requirements for the physical assembly and virtual assembly of movable robots are meticulously highlighted. To facilitate course learning a robotic workshop involving steps introduction to robotics, and practical experience on the robot is conducted. The delivery of the course content is made much more effective by inculcating the Virtual experience of the Robotic assembly process. The virtual robotic assembly and manual physical robotic assembly process processes have their own uniqueness and importance and it is left to the students to pick them on a priority basis. Finally, the effectiveness of the proposed course is determined by conducting an online quiz, collecting student feedback, tabulating and analyzing the results.The results demonstrate the effectiveness of the proposed method in creating interest in robotics and related courses among first-year engineering students.

Keywords


Augmented Reality(AR), Virtual Reality(VR), Build Your Own Robot(BYOR), Robotic assembly