![Open Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltextgreen.png)
![Restricted Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltextred.png)
![Open Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltextgreen.png)
![Open Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltext_open_medium.gif)
![Restricted Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltextred.png)
![Restricted Access](https://i-scholar.in/lib/pkp/templates/images/icons/fulltext_restricted_medium.gif)
Digital Collage-As a Pedagogical Tool for Effective Learning of Immunological Concepts
Subscribe/Renew Journal
Digital collage is an extended version of traditional collage which has gained immense acceptance in the recent days It is a form of graphic art that uses virtual images from various online sources and juxtaposed together to from one assemblage to convey a specific theme. Immunology, as a course is intricately associated and holds scientific rationale for several aspects of daily life. The course provides immense scope for context-building and story-telling exercises for teaching-learning process.The objective of the pedagogical exercise was to attain a comprehensive understanding of the concept by engaging the students in active-learning through story-building and collage-making. The activity was performed for Immunology course of IV semester undergraduate students of Engineering in Biotechnology. Twelve topics, central to the understanding of the course and their applications were selected for the activity and assigned to each student group. The activity comprised three phases: 1). Drafting of technical sketch related to the topic; 2). Story-building to explain the topic&developing a digital-collage to elucidate the same and 3). Oral presentation of the activity by the group members. The contents of the technical script and stories developed were reviewed for the relevance to the topic and feasibility for collage-making. A common template was followed to ensure an uniform pattern of collage layout. The activity was followed by rubrics based assessment and mapping to Graduate attributes, Global competence and Performance Indicators. The activity was instrumental in addressing the graduate attributes related to understanding of domain knowledge, oral and written communications. A formal feedback based on anonymity was collected and the results analyzed. Majority of the respondents opined that the activity was a new experience which helped in deeper understanding of the concept, sensitized their creativity, honed their communication skills and incited a sense of concerted team-work.
Keywords
Digital Collage, Technical Script, Story Building.
Subscription
Login to verify subscription
User
Font Size
Information
- Bell, S. (2010). Project-Based Learning for the 21st Century: Skills for the Future. Journal. The Clearing House: A Journal of Educational Strategies, Issues and Ideas. 83 (2) 39-43.
- Bercot, F.F., Fidalgo-Neto, A.A., Lopes, R.M., [2]Faggioni, T., Alves, L.A. (2013). Virtual immunology: Software for teaching basic immunology. Biochemistry and Molecular Biology Education, 41 (6), 377-383.
- DeNeve, K. M., & Heppner, M. J. (1997). Role play simulations: The assessment of an active learning technique and comparisons with traditional lectures. Innovative Higher Education 21 (3) 231–246.
- Desai, S.V., Joshi, G.H., Tennalli, G.B., Patil, R.R. (2016). Molecular Skit- Role-play as a pedagogical tool for teaching molecular biology as an under-graduate engineering course. Journal of Engineering Education Transformations, 29 (3) 138-142.
- Elliot, L. B. (1993). Using debates to teach the psychology of women. Teaching of Psychology 20, 35–38.
- Gauntlett D. (2007).Creative Explorations:New approaches to identities and audiences. Routledge,London
- Koll O., von Wallpach, S., Kreuzer, M. (2010). Multi-method research on consumer–brand associations: Comparing free associations, storytelling, and collages. Psychology & Marketing, 27 (6), 584-602.
- Kostera, M. (2010). The Narrative Collage as Research Method, Storytelling, Self, Society, 2(2), 5-27.
- McCarthy, J.P. and Anderson, L. (2000). Active learning techniques versus traditional teaching styles: Two experiments from history and political science. Innovative Higher Education, 24 (4), 279-294.
- Shields, J.A.E. (2014). Coll age and Architecture,Routledge Publishers, NewYork.
- Simmons, N. and Daley, S. (2013). The Art of thinking; Using collage to stimulate scholarly work. Canadian Journal for the Scholarship of Teaching and Learning, 4(1).
- Somers, J.A., & Holt, M. E. (1993).What's in a game? A Study of games as an instructional method in an adult education class. Innovative Higher Education 17, 243–257.
- Wood, D.F. ( 2003). Problem based learning. British Medical Journal, 326 (7384) 328–330.
![](https://i-scholar.in/public/site/images/abstractview.png)
Abstract Views: 246
![](https://i-scholar.in/public/site/images/pdfview.png)
PDF Views: 9