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Course Project in Mobile Computing – An Experiential Learning


Affiliations
1 Department of IS & E, BVB College of Engineering & Technology, Hubli, Karnataka, India
2 School of Computer Science, KLE Tech University, Hubli, Karnataka, India
     

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As a predominant technology among our student bodies (with smart phones and tablets), along with the growing market for Android or iPhone developers, students are yearning for understanding the computations that happen at the back-end. In this paper, a case study of a project in “Mobile computing” course is presented. Students were encouraged to develop new applications to retrieve the back end data such as SIM information, Nearest Tower Information and Protocol stack employed during Internet browsing. The main objective the course project is to strengthen the theoretical concepts in the class by experimenting with real-time mobile system. Assessment of student's “understanding level” prior to and after the course project is recorded. Analysis of the assessment data showed that the students developed a good level of understanding of the underlying wireless and mobile communication networks and their technical features, and were able to map the theoretical concepts learnt in class with practical applications. The project objectives of improving programming skills and developing mobile apps are found to complement the course outcomes.

Keywords

Mobile Computing, Experiential Learning, Course Project.
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  • Rajkamal, Mobile Computing, 2nd Edition, Oxford University Press, 2013
  • Kevin J.Connolly (2003). Lawof Internet Security and Privacy . Aspen Publishers. pp. 131. ISBN 978-0-7355- 4273-0.
  • ProtocolAnalyzers at theOpenDirectory Project
  • AsokeTalukder, Roopa R Yavaga, Mobile Computing -Technology, Applications and Service Creation, 2nd Edition, TataMcGraw Hill, 2010
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Abstract Views: 316

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  • Course Project in Mobile Computing – An Experiential Learning

Abstract Views: 316  |  PDF Views: 3

Authors

Shrinivas D. Desai
Department of IS & E, BVB College of Engineering & Technology, Hubli, Karnataka, India
Prashant Narayankar
School of Computer Science, KLE Tech University, Hubli, Karnataka, India

Abstract


As a predominant technology among our student bodies (with smart phones and tablets), along with the growing market for Android or iPhone developers, students are yearning for understanding the computations that happen at the back-end. In this paper, a case study of a project in “Mobile computing” course is presented. Students were encouraged to develop new applications to retrieve the back end data such as SIM information, Nearest Tower Information and Protocol stack employed during Internet browsing. The main objective the course project is to strengthen the theoretical concepts in the class by experimenting with real-time mobile system. Assessment of student's “understanding level” prior to and after the course project is recorded. Analysis of the assessment data showed that the students developed a good level of understanding of the underlying wireless and mobile communication networks and their technical features, and were able to map the theoretical concepts learnt in class with practical applications. The project objectives of improving programming skills and developing mobile apps are found to complement the course outcomes.

Keywords


Mobile Computing, Experiential Learning, Course Project.

References





DOI: https://doi.org/10.16920/jeet%2F2018%2Fv32i1%2F130820