Open Access
Subscription Access
Open Access
Subscription Access
Use of Kahoot as a Formative Assessment Tool in Engineering Education
Subscribe/Renew Journal
In this paper we have proposed Kahoot as a formative assessment tool in undergraduate engineering education. A study was carried out on Third year Computer Engineering students. The study employed a Quiz followed by a Feedback Survey created through the Kahoot platform. The Quiz was based on Software Engineering Course. A total of 28 students participated in the study. The Survey showed that Kahoot enhanced Classroom engagement and promoted active learning. The students found that Kahoot was an effective, engaging tool which made learning and competing with each other fun. The Survey established Kahoot Quizzes to be more exciting compared to other Online Platforms.
Keywords
Summative Assessment, Formative Assessment, Gamification, Kahoot, Quiz, Feedback Survey.
Subscription
Login to verify subscription
User
Font Size
Information
- Taras M . Ass es sment–su mmative an d formative– some theoretical reflections. British Journal of Educational Studies. 2005;53 (4):466–78. https://doi.org/10.1111/j.14678527.2005.00307.x.
- Paul J Black, “Formative assessment in the learning and teaching of design and technology”, https://www.researchgate.net/publication/2652 25443
- https://www.cmu.edu/teaching/assessment/basics/formative-summative.html
- https://static1.squarespace.com/static/5993a36d6b8f5b8a32da7319/t/5b3a9fc6758d46456032f101/1530568702188/Introduction+to+gamif ication+1.02.pdf
- https://www.gartner.com/newsroom/id/1629214
- Joshua Borrell, Nicholas Cosmas, James Grymes, Joel Radunzel, “The Effectiveness of Kahoot! as a Pre-lesson AssessmentTool”,https://www.usma.edu/cfe/Literature/Borrell-Cosmas-GrymesRadunzel_17.pdf
- Looney, J. W. (2011), “Integrating Formative and Summative Assessment: Progress Toward a Seamless System?”, OECD Education WorkingPapers,No.58,OECD,Publishing.http://dx.doi.org/10.1787/5kghx3kbl734-en
- McLaughlin, T., & Yan, Z. (2017). Diverse delivery methods and strong psychological benefits: A review of online formative assessment. Journal of Computer Assisted Learning. https://doi.org/10.1111/jcal.12200
- Ciaramella, Kathryn Elizabeth, "The effects of Kahoot! on vocabulary acquisition and retention of students with learning disabilities and other health imp airments" (2017).Theses and Dissertations .2426.http://rdw.rowan.edu/etd/2426
- Coller, B., & Scott, M. (2009). Effectiveness of using a video game to teach a course in mechanical engineering. Computers & Education, 53(3), 900-912. https://doi.org/ 10.1016/j.compedu.2009.05.012
- Huseyin Bicen, Senay Kocakoyun,”Perceptions of Students for Gamification Approach: Kahoot as a Case Study”, International Journal of Emerging Technologies in Learning. ISSN: 1863-0383, Vol 13, No 02 (2018), pp. 72-93
Abstract Views: 307
PDF Views: 2