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Use of Kahoot as a Formative Assessment Tool in Engineering Education


Affiliations
1 Computer Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India
2 Electronics Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India
3 Information Technology Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India
     

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In this paper we have proposed Kahoot as a formative assessment tool in undergraduate engineering education. A study was carried out on Third year Computer Engineering students. The study employed a Quiz followed by a Feedback Survey created through the Kahoot platform. The Quiz was based on Software Engineering Course. A total of 28 students participated in the study. The Survey showed that Kahoot enhanced Classroom engagement and promoted active learning. The students found that Kahoot was an effective, engaging tool which made learning and competing with each other fun. The Survey established Kahoot Quizzes to be more exciting compared to other Online Platforms.

Keywords

Summative Assessment, Formative Assessment, Gamification, Kahoot, Quiz, Feedback Survey.
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  • Use of Kahoot as a Formative Assessment Tool in Engineering Education

Abstract Views: 308  |  PDF Views: 2

Authors

Shweta Dhawan Chachra
Computer Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India
Amrita Naiksatam
Electronics Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India
Khushi Khanchandani
Information Technology Department, K. J. Somaiya College of Engineering, Vidyavihar, Mumbai - 400 077, India

Abstract


In this paper we have proposed Kahoot as a formative assessment tool in undergraduate engineering education. A study was carried out on Third year Computer Engineering students. The study employed a Quiz followed by a Feedback Survey created through the Kahoot platform. The Quiz was based on Software Engineering Course. A total of 28 students participated in the study. The Survey showed that Kahoot enhanced Classroom engagement and promoted active learning. The students found that Kahoot was an effective, engaging tool which made learning and competing with each other fun. The Survey established Kahoot Quizzes to be more exciting compared to other Online Platforms.

Keywords


Summative Assessment, Formative Assessment, Gamification, Kahoot, Quiz, Feedback Survey.

References





DOI: https://doi.org/10.16920/jeet%2F2019%2Fv33i2%2F139302