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Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics' Course


Affiliations
1 Department of Biotechnology, Kalasalingam Academy of Research and Education, Krishnankoil, Tamilnadu, India
     

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COVID-19 pandemic has created a need for adapting to online teaching, making this the era of Digital Pedagogy. The switch to the online mode makes tutors not use their usual chalk and board methods, creative flashcards, charts, models and creates urges to switch for online materials. Professional ethics is a common humanities course across all engineering courses offered in multiple Engineering educational Institutions. This course requires more activity and game-based learning than formal lecturing for understanding the basic concepts. This article illustrates the list of various online tools and their roles in interactive teaching for this course. The implementation and impact of this teaching-learning technique to this course were discussed here briefly. Based on the student feedback from the 36 Biotechnology undergraduate students who learned this course under this method it was clear that the learning environment was more interactive and engaging. Thus, based on the learning outcome observed at the end of this course, it was evident that the use of such a teaching method helps the learners have more interaction and learning. The faculties and institutions offering this course could adapt similar teaching practices to enhance their teaching-learning process.

Keywords

Gamification, Professional Ethics, Activity Based Learning, Online Class.
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  • Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics' Course

Abstract Views: 124  |  PDF Views: 1

Authors

Shanmugampillai Jeyarajaguru Kabilan
Department of Biotechnology, Kalasalingam Academy of Research and Education, Krishnankoil, Tamilnadu, India

Abstract


COVID-19 pandemic has created a need for adapting to online teaching, making this the era of Digital Pedagogy. The switch to the online mode makes tutors not use their usual chalk and board methods, creative flashcards, charts, models and creates urges to switch for online materials. Professional ethics is a common humanities course across all engineering courses offered in multiple Engineering educational Institutions. This course requires more activity and game-based learning than formal lecturing for understanding the basic concepts. This article illustrates the list of various online tools and their roles in interactive teaching for this course. The implementation and impact of this teaching-learning technique to this course were discussed here briefly. Based on the student feedback from the 36 Biotechnology undergraduate students who learned this course under this method it was clear that the learning environment was more interactive and engaging. Thus, based on the learning outcome observed at the end of this course, it was evident that the use of such a teaching method helps the learners have more interaction and learning. The faculties and institutions offering this course could adapt similar teaching practices to enhance their teaching-learning process.

Keywords


Gamification, Professional Ethics, Activity Based Learning, Online Class.

References





DOI: https://doi.org/10.16920/jeet%2F2022%2Fv35i3%2F22092